This week, a rumor that Sony Interactive Entertainment was in board-level talks to acquire Take-Two Interactive went around, and while the rumor has since been debunked by Sony itself, it raises the question: who should buy Sony? Some might say that PlayStation producers don't need to increase the volume and point to the fantastic PlayStation 4 exclusive catalog. Sony has built this generation as proof. And this is a valid point, but with Microsoft buying the studios as outmoded and other big companies lurking, it might be wise for Sony to spend some money and add to its arsenal.
That being said, who would be an intelligent acquisition for Sony? Well, I think there are many developers, big and small, that would be great additions to the Sony family. But for the purpose of this article, I intend to reduce it to five studies, and exclude any larger publisher that would require larger chords like Capcom, Bethesda, Square Enix, etc. Because while I think it's possible Sony could afford companies of this size, I don't think it's as likely as adding a single studio.
However, without further ado, here are the five developers that I think Sony would have been smart to acquire:
At the moment there are not many better developers of CD Projekt Red. The Polish studio is growing rapidly, improving rapidly and already has one of the best games of this generation The Witcher 3: Wild Hunt. In addition, it has one of the most anticipated games of the future: Cyberpunk 2077. In a nutshell, when it comes to creating open-world and story-based games, the only team that gives CD Projekt Red a run for their money is Rockstar Games.
Sony would also be wise to establish a point of support in the nascent Polish development scene (and in the broader development scene of Eastern Europe). In addition, CD Projekt Red's games adapt to Sony's MO to create high-quality, single-player, narrative-based experiences. But it also adds to his wallet, because if there is a place that could do a little better it is in expansive open-world storytelling. Horizon: Zero Dawn it was a big crack at this, but CD Projekt Red are the settlers in this regard.
Obviously, buying CD Projekt Red would not be easy. He has made it clear in the past that he has no desire to be acquired, and perhaps he could fight anyone who has tried. But if Sony could get the Polish studio to play, I'm not sure he could find someone who would give him more money.
Insomniac Games is another firm that is fiercely independent, but that Sony would have been wary of trying to convince him to be part of his family. The developer and Sony have a story that works together and apparently will work together for the long haul on the new of Marvel Spider-Man series. So why not put a ring on it?
Insomniac Games already feels like a Sony first-run studio, and has a special place in the hearts of many PlayStation players. Also, when it comes to creating fun open-world games, there aren't many better ones in the business world.
Like many Sony studios, Playdead takes its time with its games. And as a result, he sent only two of them in 13 years, but both were the Game of the Year material, particularly his latest game, Inside, which is not only one of the best games of 2016, but one of the best puzzle-platforms of all time.
Playdead does not create mass games, which is why I think Sony would probably never be interested. But for the most avid gamers, the name Playdead has a lot of influence, and Sony would be keen to add the Danish studio to its ranks, if not even to support its review scores as a testament to the quality of first-generation Sony versions .
Furthermore, considering that Playdead is approximately a study of about 40 people, it would be a rather risk-free investment. I'm not saying that Playdead would ever want to lose his independence, but Sony should at least knock on his door.
After the success of Up until dawn and Supermassive Games that make more exclusive PlayStation VR titles for Sony, I thought it could follow an acquisition of the studio in the UK. But here we are, and Supermassive Games and Sony still only have a second-part report.
That being said, it is never too late for Sony to add Supermassive games to the PlayStation family. And with his second-part deal with Quantic Dream completed – and with the Heavy rain is Detroit: Become human developer moving on a cross-platform existence with NetEase supporting it – Sony potentially has an adventurer-sized movie hole in its line-up in the future. And who better to fill that hole in Supermassive Games?
Furthermore, considering that the studio is one of the most prolific virtual reality developers in the industry, it makes even more sense for Sony to bring the team under its roof while leading and pushing the virtual reality market.
There aren't many great horror game developers in the industry, much less the ones who can tell interesting stories in the genre. But with the release of SOMA in 2015, Frictional Games showed it could do both.
There are some genres currently missing in the Sony line-up, and the horror is one of them. Of course it was Up until dawn this generation, but that's all. C is an application for good horror games, and a friction advocated by Sony could provide a constant and satiating supply of narrative-based horror games. Sony wants history-driven experiences, clutch games can do it. Sony could also use a dedicated horror game developer and, again, there is nothing better than Frictional Games. It's a game made in Heaven. You do not believe me? Imagine what an AAA is SOMAit could be the game in style.