Call of Duty Black Ops 4: Treyarch explains the lack of solo, "limited replayability"

With Call of Duty Black Ops 4 Activision and Treyarch are expected a bit on the turn. The first reason was the remarkable arrival of a Battle Royale mode (which was also a brilliant success during the beta that was launched last Monday) and the second, more painful for many players, being the drastic disappearance of campaign mode. This is the first time in the history of Call of Duty that an opus will be exclusively multiplayer.

Asked by Game Informer about this, the design director David Vonderhaar and the co-leader of Treyarch Dan Bunting was able to express himself on this development choice that still makes noise today, even months after his announcement. And for the developers, the goal was clear from the beginning: building a social and interactive experience. In this perspective, a campaign for one player clearly did not fit into the frames …

We can run a huge campaign, even add cooperation, but in the end it will be a very guided and linear experience for the players. Playability is limited. We wanted to make a game that would continue to be played in the long run, because it is something that we are passionate about and we like to play ourselves. This is the simplest answer we can make: we are doing the largest social experiment in our history.

Still, Call of Duty Black Ops 4 will still have a certain narrative face with its extended zombie mode, supportive scenario, or our four friends will travel through the ages in search of cursed artefacts and other mysteries to solve. . We remind you that the game will be released on PC, PS4 and Xbox One on October 12th.