By Alistair Wong . 9 February 2019. 5:30 in the afternoon
Sony Interactive Entertainment has patented two new features in relation to what appears to be an updated motion control device for home gaming machines. Both focus on making the controls more natural by adjusting feedback based on different factors. The PCT patent was filed in February 2017 and was published on February 7, 2019.
What is interesting is that this is not the first time that these controller projects have popped up. Last year, it was found that Sony Interactive Entertainment filed two patents using a circular handle design that retains the same general appearance as established in the new patent, suggesting that there might be more on these patents than on simple theoretical designs.[Thankyou[Thanks[Grazie[ThanksVR Focus!]
Essentially, the controller has an L2 / R2 type button that can be pressed on the back. The first of the recently discovered patents speaks of the use of a thumb sensor block (marked as 231 in the header image) to evaluate the positioning of the hand and adjust the feedback on the lowerable button. When the button is pressed in certain situations, for example if you collect objects in a virtual game, the controller will present a force opposite to the player's input depending on the object that can allow players to perceive the size and the plot of the virtual object.
This also extends to virtual objects that can be pressed but slowly restores their shape – in this case, the controller stops first at some point to allow players to feel the original position, then returns control of the button if the players they continue to press harder thus creating the illusion that you are pressing into the object.
Meanwhile, the second patent also uses the thumb sensor block and focuses on how its utilities can be used. In this case, the thumb sensor is used to track whether the player is holding the controller in their left or right hand. Depending on the detection, the controller can automatically remap its button functions to the correct hand.
With this type of patents, in addition to allowing observer players to look in the same gaming environment as the player and adjust the VR display based on the size of the band, it seems that Sony is finding new ways every day to double the VR technology.
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