Microsoft and Paradox work together to enable custom mods created by other users to be shared and applied to games developed by the gaming company. To make it possible, the company is releasing Paradox Mods, a mod build library within the game and also supports custom loading of them. In an interview with GamesIndustry.biz, the owner of the Paradox Mods project, he explained his reasoning by stating that,
"The problem with this solution was that you could not send us any mods because they were part of the validation we had with Microsoft. It was incredibly limiting, and also very time-consuming and expensive for us to publish new mods. They needed to go through individual validation, which is practically a puzzle. "
Paradox is starting this new feature with their title Surviving Mars today and will expand to other games in the future. The library includes 30 pre-approved mods to get started, allowing players on the Xbox platform to experience many of the new buildings, features and changes available with the mods that PC users have grown. In addition, players on this latest platform will also have the same library in the future, giving developers a unique place to upload for Xbox and PC users.
And of course, while mods will not be moderated before they are published, they will still be subject to the company policies that developers will need to follow. This means that if a user loads a mod that violates the policy, it will be removed after it is available instead of being rejected first.
Bethesda also did something similar with their Fallout 4 title in 2016, allowing Xbox One users to download the mods directly from the game, and upload them to the company's website.
It's definitely an interesting move from Paradox, which will undoubtedly receive a lot of attention from Xbox One players. Hopefully, if it works well, maybe we could see many other game developers follow their example and bring mods to other Xbox One titles.
Developer: Paradox Interactive
Further reading: Mods, Surviving Mars, Videogames, Xbox One